代码:

<script type="text/javascript">
function clickEffect() {
  let balls = [];
  let longPressed = false;
  let longPress;
  let multiplier = 0;
  let width, height;
  let origin;
  let normal;
  let ctx;
  const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
  const pointer = document.createElement("span");
  pointer.classList.add("pointer");
  document.body.appendChild(pointer);

  if (canvas.getContext && window.addEventListener) {
    ctx = canvas.getContext("2d");
    updateSize();
    window.addEventListener('resize', updateSize, false);
    loop();
    window.addEventListener("mousedown", function(e) {
      pushBalls(randBetween(10, 20), e.clientX, e.clientY);
      document.body.classList.add("is-pressed");
      longPress = setTimeout(function() {
        document.body.classList.add("is-longpress");
        longPressed = true;
      }, 500);
    }, false);
    window.addEventListener("mouseup", function(e) {
      clearInterval(longPress);
      if (longPressed == true) {
        document.body.classList.remove("is-longpress");
        pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
        longPressed = false;
      }
      document.body.classList.remove("is-pressed");
    }, false);
    window.addEventListener("mousemove", function(e) {
      let x = e.clientX;
      let y = e.clientY;
      pointer.style.top = y + "px";
      pointer.style.left = x + "px";
    }, false);
  } else {
    console.log("canvas or addEventListener is unsupported!");
  }


  function updateSize() {
    canvas.width = window.innerWidth * 2;
    canvas.height = window.innerHeight * 2;
    canvas.style.width = window.innerWidth + 'px';
    canvas.style.height = window.innerHeight + 'px';
    ctx.scale(2, 2);
    width = (canvas.width = window.innerWidth);
    height = (canvas.height = window.innerHeight);
    origin = {
      x: width / 2,
      y: height / 2
    };
    normal = {
      x: width / 2,
      y: height / 2
    };
  }
  class Ball {
    constructor(x = origin.x, y = origin.y) {
      this.x = x;
      this.y = y;
      this.angle = Math.PI * 2 * Math.random();
      if (longPressed == true) {
        this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
      } else {
        this.multiplier = randBetween(6, 12);
      }
      this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
      this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
      this.r = randBetween(8, 12) + 3 * Math.random();
      this.color = colours[Math.floor(Math.random() * colours.length)];
    }
    update() {
      this.x += this.vx - normal.x;
      this.y += this.vy - normal.y;
      normal.x = -2 / window.innerWidth * Math.sin(this.angle);
      normal.y = -2 / window.innerHeight * Math.cos(this.angle);
      this.r -= 0.3;
      this.vx *= 0.9;
      this.vy *= 0.9;
    }
  }

  function pushBalls(count = 1, x = origin.x, y = origin.y) {
    for (let i = 0; i < count; i++) {
      balls.push(new Ball(x, y));
    }
  }

  function randBetween(min, max) {
    return Math.floor(Math.random() * max) + min;
  }

  function loop() {
    ctx.fillStyle = "rgba(255, 255, 255, 0)";
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.r < 0) continue;
      ctx.fillStyle = b.color;
      ctx.beginPath();
      ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
      ctx.fill();
      b.update();
    }
    if (longPressed == true) {
      multiplier += 0.2;
    } else if (!longPressed && multiplier >= 0) {
      multiplier -= 0.4;
    }
    removeBall();
    requestAnimationFrame(loop);
  }

  function removeBall() {
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
        balls.splice(i, 1);
      }
    }
  }
}
clickEffect();//调用
</script>

效果:

js实现点击烟花特效

以上就是js实现点击烟花特效的详细内容,更多关于js 烟花特效的资料请关注其它相关文章!

风云阁资源网 Design By www.bgabc.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
风云阁资源网 Design By www.bgabc.com

RTX 5090要首发 性能要翻倍!三星展示GDDR7显存

三星在GTC上展示了专为下一代游戏GPU设计的GDDR7内存。

首次推出的GDDR7内存模块密度为16GB,每个模块容量为2GB。其速度预设为32 Gbps(PAM3),但也可以降至28 Gbps,以提高产量和初始阶段的整体性能和成本效益。

据三星表示,GDDR7内存的能效将提高20%,同时工作电压仅为1.1V,低于标准的1.2V。通过采用更新的封装材料和优化的电路设计,使得在高速运行时的发热量降低,GDDR7的热阻比GDDR6降低了70%。